So basically in my game i need to toss or throw an object. So far i have a sprite, It can be dragged but it cannot be thrown. the games idea is to throw a sprite to collide with another sprite. I want the sprite which we will call testNode, To move how where the user had thrown it meaning, when i release the sprite i want it to continue in the direction that i moved it. . I have spent ages trying to work this out but I just can't. I am using SpriteKit for iOS 8+. If anybody can help please do.

Theres a video I saw but it was with GameSalad which is another story. You can have a look

https://www.youtube.com/watch?v=nn3lWa5jUGE

(Reply if you may need further contact)

import Foundation;
import SpriteKit;

class Level:SKScene {

TestNode:Test? //Test is a class I made

//Removed the update and touches began due to it being irrelevant to what I need help with. 

  override func didMoveToView(view: SKView){
    testNode = Fruit(imageNamed: "apple_idle")
    testNode?.position = CGPointMake(60, 294)
    testNode?.xScale = 0.5
    testNode?.yScale = 0.5
    self.addChild(testNode!)
  }
  override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {

    var nodeTouched = SKNode()
    var currentNodeTouched = SKNode()

    for touch: AnyObject in touches {
        let location = touch.locationInNode(self)

        nodeTouched = self.nodeAtPoint(location)
        testNode?.position = location
    }
}

 override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {

    var touch: UITouch = touches.anyObject() as UITouch
    var location: CGPoint = touch.locationInNode(self) as CGPoint


}

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