I'm trying to imitate the drawing of lines in a certain iOS game on
The way i chose to implement it is by creating a dynamic cubic bezier curve. For that, i will have to get 4 x-y screen locations:
1) begin point
2) control point 1
3) control point 2
4) ending point
As for the begin and end points, it's obvious i should use
onTouchEnded and retrieve the relevant locations.
Since the line should be drawn immediately meaning, not drawing the non processed line and then process it, but creating a temp bezier curve at any time, i don't really know how to approach it and create the curve.
onTouchMoved(cocos2d::Touch *Touch, cocos2d::Event *Event)
is the problematic part, how do i determine the relevant control points?
any suggestions or ideas for different implementation will be welcomed.