I have problem with dimensions of the objects that i import in my android application. This is what i am trying to do:

  1. Download 3d object (.obj file) (Example this chair: https://poly.google.com/view/3txPAhYeu-x )
  2. Open the object with Blender and change its dimensions
  3. Import the object in android studio using sceneform plugin

Everything is ok and no error occurs. But when i use the object in my application the size is not the same as size that i set in Blender. Objects are smaller than size set previously.

For example i downloaded the chair and set its height to 1 meter in blender. After importing in my application and using it, it is smaller than real 1 meter:
Link: http://prntscr.com/os9cr8

Another example where i set my chair to height 2 meters and after using it, it was around 1 meter height:
Link: http://prntscr.com/os9eie

One possible solution is to scale my objects in android studio and make them bigger so somehow i can get the "real" dimensions. But before that i should test more examples and see if all objects can be scaled with the same number. For example that chair from example can be scaled with 2 and it will have more realistic dimensions than dimensions in examples.

Related posts

Recent Viewed